SURREAL WORLDS / PLAY

One universe. Your way through.

Walk the long way home. Stay for one more run. Build the world you dreamed about.

01

THE LONG WAY HOME

Single Player

cosmic library

One named Traveler.

The save remembers the worlds finished, discoveries, and kit. Train, cross the worlds, and reach The Source.

A Spirit Guide can be called when you are lost. A corner map opens into a full map of the course.

Postcards: a photo mode with the Surreal Worlds stamp.

Saved journey
02

ONE MORE RUN

Arcade Zone

Quick games. Score, a rising multiplier, three lives, a Game Over card, a high-score table. Character select before each run.

01

Candy Carnival

Pop balloons, jellies, and piñatas. Nothing can hurt you.

Gentle
02

Star Rescue

Fly the Saucer around a ring valley. Shoot the abductors and catch the falling star calves in a tractor beam.

03

Pulse Arena

On foot in a neon arena. Endless waves.

04

Deep Dive

Sonar finds the pearls. The sharks hear every ping.

05

Endless Slipstream

On rails through the asteroid belt. Choose a fork. A boss every five sections.

03

MAKE THE IMPOSSIBLE

Dream Worlds

Its own mode. Pick a saved world or start from a template. Break blocks, place them, fly, undo. Worlds save themselves. Dream Doors link one world to another.

A Blueprint Book projects a build as a hologram you can fly into place. Day and night, weather, and an optional danger setting. Block kinds include building, nature, dream machines, vehicles parked on pads, disasters, and musical blocks.

Dream Island

a floating island, a rainbow, a dream garden

Meadow Lands

mountains, forests, rivers, caves, and a sea

Melting Dunes

clocks and sand

Glass Forest

trees of glass

Sky Archipelago

islands in the air

Moon Colony

a settlement in low gravity

Still Winter

a world under snow

The Endless Stair

stairs that do not agree to end

The Ember Orchard

an orchard that never quite goes out

The Tide Room

a room the sea keeps

The Mushroom Deep

a cavern of glowcaps, no sun

Red Mars

a canyon and the last garden, gravity lighter than Earth’s

The Jade Jungle

step pyramids and causeways

The Solstice Henge

a stone circle aimed at sunrise

The Drowned Rings

ringed ruins, a glass dome city, a temple under a floating ring of sea

The Sleeping Pyramid

a plateau, a sphinx, a floating capstone, passages inside

The Ash Hour

a Roman town under a volcano frozen mid-eruption

The Code City

a night city of black glass and falling green code, walls you can walk through

The Sleeping Symphony

every block an instrument; a pentatonic staff you can build and wake

04

BETTER TOGETHER

Co-op Arena

Four friends. One Colosseum.

Separate from the Traveler. Host or join. Up to four players. A character carousel, a lobby, then the Space Colosseum: waves, and the Overseer.

THE WORLD HAS A FEW QUESTIONS

Take the long way. Or the fast way.

Challenges are courses, not roam worlds. Finish, and a card remembers the run.

Cosmic Library

Aurora Crossing

a narrow path over the void

Inner Weather

a maze of rooms, each with its own weather

Glass Expanse

Glass Circuit

a winding ice path

Turning Seed

Seed Meridian

a ridge walked over the horizon

The Grand Tour

Asteroid Belt

cruise the rubble and thread the gaps

Orbital Rings

five planet-scale hoops

Belt Breaker

push forward through an asteroid channel before it collapses behind you

Listening Mesa

Salvage Yard

wreck to wreck, on foot, through a last wave

Saucer Strike

valley, clouds, then a battle in orbit

Mirror Archipelago

Island Hop Cruise

land, walk the beach, take off

The Tethered Moon

Crater Grand Prix

three laps in the Moon Buggy, against your own ghost

Ascension Relay

seabed to moon against the clock: swim, surf, fly, drive

Mission to Mars

Valles Downhill

one Starboard run down a Mars canyon

Leviathan Swell

Big Wave Session

a judged surf contest, three heats, rivals on the same break

POCKET WORLDS

Small games. Same universe.

In the game now; not a separate download.

01

Slipstream Rush

the Saucer climbs the belt. It fires on its own. Drag to dodge. A boss every five waves.

02

Glass Break

Breakout under the Glass Expanse sky. A glass paddle, panes, and the Watch Glass every five walls.

03

Wyrm

steer a ribbon of aurora through a dark grove. Eat glowcaps. A rival wants the same light.

04

Orrery Slingshot

drag back and fling a seed past planets, black holes, and white stars into a portal. Twenty-five hand-made orbits.

Soon

Mirror Beams

Turn mirrors until the light reaches every lens.

Soon

Lantern Drift

Tap to glide a lantern through the hive.

Surreal Radio Paused