Candy Carnival
Pop balloons, jellies, and piñatas. Nothing can hurt you.
GentleSURREAL WORLDS / PLAY
Walk the long way home. Stay for one more run. Build the world you dreamed about.
THE LONG WAY HOME
Train, cross the worlds, and reach The Source. One named Traveler, saved.
ONE MORE RUN
Short score attacks. Three lives, a multiplier, one table to beat.
MAKE THE IMPOSSIBLE
Surreal places made of blocks. Break, place, fly, and build. Every world saves itself.
BETTER TOGETHER
Up to four players hold the Space Colosseum against waves and the Overseer.
THE LONG WAY HOME

The save remembers the worlds finished, discoveries, and kit. Train, cross the worlds, and reach The Source.
A Spirit Guide can be called when you are lost. A corner map opens into a full map of the course.
Postcards: a photo mode with the Surreal Worlds stamp.
Saved journeyONE MORE RUN
Quick games. Score, a rising multiplier, three lives, a Game Over card, a high-score table. Character select before each run.
Pop balloons, jellies, and piñatas. Nothing can hurt you.
GentleFly the Saucer around a ring valley. Shoot the abductors and catch the falling star calves in a tractor beam.
On foot in a neon arena. Endless waves.
Sonar finds the pearls. The sharks hear every ping.
On rails through the asteroid belt. Choose a fork. A boss every five sections.
MAKE THE IMPOSSIBLE
Its own mode. Pick a saved world or start from a template. Break blocks, place them, fly, undo. Worlds save themselves. Dream Doors link one world to another.
A Blueprint Book projects a build as a hologram you can fly into place. Day and night, weather, and an optional danger setting. Block kinds include building, nature, dream machines, vehicles parked on pads, disasters, and musical blocks.
a floating island, a rainbow, a dream garden
mountains, forests, rivers, caves, and a sea
clocks and sand
trees of glass
islands in the air
a settlement in low gravity
a world under snow
stairs that do not agree to end
an orchard that never quite goes out
a room the sea keeps
a cavern of glowcaps, no sun
a canyon and the last garden, gravity lighter than Earth’s
step pyramids and causeways
a stone circle aimed at sunrise
ringed ruins, a glass dome city, a temple under a floating ring of sea
a plateau, a sphinx, a floating capstone, passages inside
a Roman town under a volcano frozen mid-eruption
a night city of black glass and falling green code, walls you can walk through
every block an instrument; a pentatonic staff you can build and wake
BETTER TOGETHER
THE WORLD HAS A FEW QUESTIONS
Challenges are courses, not roam worlds. Finish, and a card remembers the run.
a narrow path over the void
a maze of rooms, each with its own weather
a winding ice path
a ridge walked over the horizon
cruise the rubble and thread the gaps
five planet-scale hoops
push forward through an asteroid channel before it collapses behind you
wreck to wreck, on foot, through a last wave
valley, clouds, then a battle in orbit
land, walk the beach, take off
three laps in the Moon Buggy, against your own ghost
seabed to moon against the clock: swim, surf, fly, drive
one Starboard run down a Mars canyon
a judged surf contest, three heats, rivals on the same break
POCKET WORLDS
In the game now; not a separate download.
the Saucer climbs the belt. It fires on its own. Drag to dodge. A boss every five waves.
Breakout under the Glass Expanse sky. A glass paddle, panes, and the Watch Glass every five walls.
steer a ribbon of aurora through a dark grove. Eat glowcaps. A rival wants the same light.
drag back and fling a seed past planets, black holes, and white stars into a portal. Twenty-five hand-made orbits.
Turn mirrors until the light reaches every lens.
Tap to glide a lantern through the hive.