
Starboard
a hover surfboard. Carve, boost, hop, sky-surf, and ride real ocean swells.
SURREAL WORLDS / CODEX
A few things to know before you cross the threshold.
01 / HOW YOU MOVE
Walk with the camera. Sprint. Jump. Look. Interact on a Door, a vehicle, a workshop bench. Fly up, fly down, land.
A gamepad works the same verbs. Underwater, the same keys swim, and every Pulse is sonar.
Cool teal from a distance. Lumen gold as you approach. A glass-ripple into a galaxy tunnel — then you are simply somewhere else. Music does not restart.
02 / WHAT YOU CARRY
The Pulse: a tap, or hold to charge. Three bombs: Void, Rime, and Arc. A personal shield that catches a hit and rearms. Wingbots that fly with you.
Gifts found in the world are short blessings: speed, lift, low gravity, a brighter Door, a slower drain, a blink. Ground pads are the floor deciding to help: charge, vent, phase, surge, soft landing.
Time reversal: miss the edge and the last few steps unwind. There is no death screen.
THE WORKSHOP
The Workshop tunes kit and mods and holds the Wardrobe. Recon Rank rises with experience. Achievements pay that rank. Discoveries are kept, and the Cosmic Museum wakes a creature you have already met. The inventory is a bag and a hotbar.
A DIFFERENT WAY TO WANDER
Across an ocean. Over a moon. Between the planets.

a hover surfboard. Carve, boost, hop, sky-surf, and ride real ocean swells.

a UFO. Cannons and a tractor beam.

a lunar rover with rocket hops.

a steel pickup for lower gravity.

the fast one. Lasers, a plasma blast, a hyperjump. This is the ship on the Grand Tour.

a boat. Its sonar finds dive sites.
Leviathan Swell · The Abyssal Garden
SOMEONE IS WAITING AT THE DOOR
Mothership · Hive Heart · Aurora Wyrm · the Angler · Leviathan · Melting Watch · Dust Titan · Fallen Star · Frost Sentinel · Oversaucer